Saturday, November 10, 2007
Everway
So I ran a session of Everway today. Although the rule book had some creative elements, overall I thought that the Playing Guide could have been a 25 page guide instead of a 153 page book. The introductory adventure seemed like it could have used some more playtesting as the suggested course of action was neither a logical choice, nor a sensible one given the clues and interactions that the adventure details. The players liked the pregenerated characters that they used and are interested in giving the game another shot.
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